Has the internet robbed games of any sense of mystery?
I recently played through Polytron’s Fez, a wonderfully absorbing little platform adventure game from the Xbox LIVE Arcade. The standout thing about Fez is its sense of mystery, the way it creates an ethereal feeling of wonder with a range of often obtuse, mostly logical, but at times seemingly impossible puzzles. It’s the first game I’ve played in years with a notepad next to my control pad, and this made me pleased.
Except the whole time I played, every time I scrawled down a potential solution to a stubborn question-mark labelled room, part of me knew I needn’t have bothered. I puzzled away for the joy of it, but I knew that at any point I could just turn to the internet and solve the whole game in minutes.
And eventually I did. I don’t have the patience or the mental ability to decipher entire languages and counting systems, and I always knew that eventually I’d turn to the net to get those last few pesky cubes. And as soon as I did, the game wasn’t fun anymore. That sense of wonder was lost, and the game boiled down to a mechanical process of visiting rooms and punching in codes until I’d hit 100%.
You could argue a lack of fortitude on my part, and certainly there will be a few stalwart individuals who will refuse to look online until they have solved every puzzle for themselves, but most people operate on a sliding scale of patience. If a solution eludes them to the point of true frustration, they’ll hit the net for an instant solution.
In our interconnected, always-online world, is there any way to counter this? And is it even something we should try to counter? After all, genuine, point-of-anger frustration is something that should generally be avoided in videogames. No one wants controller-shaped dents in their walls. But I’d argue that games like Fez, which place such an emphasis on puzzles and mystery to engender a sense of wonder in the player, are somewhat undermined by the easy access of instant solutions the internet offers. Continue reading


Ready Player One – Ernest Cline