A Place for Nostalgia

For me, there’s a special feeling to the first few hours of a new JRPG. It’s a comfortable feeling, like sinking slowly into a hot bath, or curling up under a blanket in front a well-loved film. It’s anticipation of many adventures to come, and acclimatisation to a world you know you’re going to be spending many hours in.
These games always take me back to my childhood, recalling adolescent years spent with games like Final Fantasy VII and Skies of Arcadia. I guess a part of me pines for a time when I could spend entire days absorbed in a massive RPG, a part of me that’s strong enough that if I’m given half a chance, I’ll still spend entire days sitting in front a massive RPG.
It’s a mixture of familiarity and uncertainty. In a sense, you know exactly what you’re getting; monsters will be defeated, levels will be upped, bosses will transform into bigger bosses and Some Bad Guy will threaten to Destroy The World. There will be a desert level. There will be at least one magic sword. The world, ultimately, will be saved, but only after a three-part final boss fight set to a thunderous orchestral score. (more…)