Tom Battey is a narrative designer whose work spans prose, interactive fiction and game design. My focus is on creating new ways to tell stories, whether that’s through text, hypertext, or immersive digital worlds. My previous work includes speculative fiction novels, immersive narrative projects both physical and digital, and videogame design. With over seven years’ experience as a writer and over five in design, I employ innovative design solutions to push the boundaries of storytelling.
I am the Game Designer in Residence at Sheffield Hallam University. My role involves teaching games design at BA and MA level as well as undertaking research and design projects as part of the Games Design faculty.
My software expertise includes professional-level work in Adobe InDesign, Illustrator and Photoshop, as well as proficiency in development software including Unity and animation software including Adobe Flash. My academic background includes a bachelor’s degree in Computer Animation, during which I worked in Softimage XSI, Toonboom Studio and Adobe Flash. I went on to study a Master’s degree in Creative Writing, and am currently studying a Masters in Games Design, working in Unity, Flash and Autodesk 3ds Max.