These two diagrams represent the intended user journey through our game. Figure 1.0 shows the overall game experience – from when the player sits down to start the game, to selecting and playing a level, to when they leave the game. Figure 1.1 shows a breakdown of the specific gameplay in each level.
About the Author: Tom Battey
Tom Battey is a writer and narrative designer. He is the Game Designer in Residence at Sheffield Hallam University.